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SIDE QUESTS ARE WHERE THE GOOD STUFF STARTS.

01 /// How It Runs

Process

Every project runs on the same short spine.

Whether it ends as a sticker, a website, or something that doesn't have a category yet, the sequence is the same and the expectations are stated up front.

02 ///Start to Hand-Off

The Sequence

Every SQO project runs on the same short spine, whether it ends as a sticker, a website, or something that doesn't have a category yet.

1. Send the Idea

A sentence is enough to start. What you're making, what it's for, and roughly when you need it. Constraints are useful early — budget, deadline, existing brand, a file format someone else insists on.

2. Scope It Honestly

You get a clear description of what's included, what isn't, and what it costs. If part of the idea isn't worth building, that gets said out loud at this stage rather than discovered halfway through.

3. Make Something to React To

Artwork, layout, or structure — whichever the project turns on. Reacting to a real thing is faster than describing an imaginary one.

4. One Consolidated Review

Notes get collected in a single pass instead of a running stream. It keeps the schedule intact and stops the work from drifting.

5. Produce or Launch

Stickers get proofed, printed, cut, and packed. Websites get built, checked across real devices, deployed, and documented.

6. Hand Off

You end up with the files, the access, and enough documentation to keep the thing going without needing me on standby.

What's Expected From You

Not much, but it matters: clear answers on scope, artwork or copy delivered when you said it would be, and one round of consolidated feedback. Projects stall on input far more often than on effort.

03 ///Custom Stickers

Sticker Runs

Custom Stickers
  1. Step 01

    Send the Idea

    A sentence, a sketch, or a finished file. All three are a fine place to start.

  2. Step 02

    Define Size, Quantity, and Use

    Where it's going and how many you need. This drives material, finish, and cut.

  3. Step 03

    Create or Refine Artwork

    New artwork gets made; existing artwork gets prepped and checked at final size.

  4. Step 04

    Approve the Proof

    You see exactly what will print, including the cut line. Nothing runs before you say so.

  5. Step 05

    Produce

    The run is printed, cut, checked, and packed.

  6. Step 06

    Stick It Somewhere

    The only step with no deliverable and no deadline.

04 ///Websites

Website Builds

Websites
  1. Step 01

    Talk It Through

    What the site is for, who it's for, and what has to be true for it to be worth building.

  2. Step 02

    Map the Content

    Pages, sections, and hierarchy first. Copy gets drafted or edited against that map.

  3. Step 03

    Design in the Browser

    Layout, type, and spacing worked out at real sizes on real screens rather than in a static mockup.

  4. Step 04

    Build

    Responsive implementation, accessible markup, basic SEO, and analytics if you want it.

  5. Step 05

    Review

    You click through it on your own devices. Notes get collected in one pass, then applied.

  6. Step 06

    Launch and Hand Off

    Deployed, documented, and set up so you can edit content without calling me first.

05 /// Start Here

Send the Idea

A sentence is enough to start.

Scope, schedule, and cost come back in plain language.